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The computer is a multi-dimensional canvas, manifested as projected light or a printed surface, over which we can exercise complete expressive control in one of two ways. First, through some direct physical means, such as hand-to-mouse, where there is a one-to-one correspondence between our gestures and change on the canvas. This approach is closest to the traditional process of visual expression--applying pigment to paper through physical interaction with the medium--and is thus the most natural of means. On the other hand, there is the decidedly non-physical mean of expression called computation, where a computer program, defined by a programmer/artist, explicitly instructs the canvas on where and how to apply virtual pigments to itself. The artist makes no physical contact with the medium, aside from the process of inscribing the program instructions onto the computer.

In my research, I actively seek to bridge the gap between computational and non-computational expression by designing print-based work which illustrates a sensitivity to the past while embracing the future. However, I also continue to push the envelope of expression with work created solely for the digital medium. (These two projects were related in chronology, but not in spirit). The Reactive Book series illustrates a union between my endeavors in print and digital media.